Roll 'n' GO

The perfect game of Rolling... and Going

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Roll 'n' GO Overview

Roll 'n' GO

Strategic dice/board game

2-4 Players • 5-15 Min

Using 3 dice, and a supply of chips that can change your luck, race to get your pieces across the board without getting knocked back

Equipment:

Game Board

11 markers for each player

3 dice

6 chips numbered 1-6 for each player

Game Images

Excitement Video

Video coming soon

Gameplay and Rules

On your turn, roll three dice. Designate one of the dice to be the movement, this is how far you can move of this turn. The other two dice are added together to determine which lane (2-12) you can move on. Each player can only have one marker on each lane. If you land on an opposing marker, that marker is removed from the board.

The object is to get enough of your markers on the last space of each lane. Watch out, a marker that is at the end of the lane can still be knocked out.

If you don't like your roll, you can use one chip to change one of the numbers on the dice. Each chip can only be used once, so plan carefully.

Details:

Roll'n'GO has you attempting to use three dice to move your pieces across the board to the other end. Watch your back, because any one of your pieces can be send back off the board if the opponent can land on them.

Roll & Go: Movement is determined by the roll of 3 dice, but you decide how to play the dice -- 2 dice show which piece to move, and the other shows how far.

Adjust the roll: If one die is not cooperative, you can use a numbered chip to change it to the number that you need.

Attack: Taking the lead means being the target. If another player lands on you from behind, that piece has to start over, even if it was at the end of the lane.

Strategic Chaos: With the ability to attack other players on 11 different paths, no one is ever safe.

Change Your Luck: Use can use your chips to adjust your dice roll up to 6 times during the game, allowing you to snipe the last space even when the dice don't want to cooperate.

Multiple Possible Strategies: Do you focus on the easy but long paths down the middle, or the shorter but harder to roll paths? Should you be aggressive and go for an early lead, or sit back and attack from behind?

Unique Features:

A minimalist map of a local city with a pin dropped on a modern building labeled 'MiloStar HQ', stylized in indigo and white.
A minimalist map of a local city with a pin dropped on a modern building labeled 'MiloStar HQ', stylized in indigo and white.

FAQ

Roll'n'GO Questions and Answers

How many people can play?

Between 2-4 players can play. The more players, the less paths that you need to finish to win the game.

PLAYER FEEDBACK

Help us make our games even better

We believe the best games are built with their players. Whether you've found a bug, have a rules question, or just want to tell us about your last session, we'd love to hear from you.